About this role
We are looking for an artist who reflects the creative talent and passion for great filmmaking that define ILM. • The Groom Artist is responsible for design and construct hair, fur and feathers for digital doubles and creatures with a focus on detail, form, and realism, ensuring they are ready for look development, rigging, and simulation. • Support the design and construction of stylised, non photoreal assets when required. • Utilise advanced grooming tools to craft the guide curves and detailed structure of hair, that meet the technical and artistic needs of production. Responsibilities • Collaborate with a cross-functional team, including Modelers, Texture Artists, and Rigging to achieve the desired look and functionality of assets. • Incorporate artistic skill and technical expertise to develop grooms that seamlessly integrate into the production pipeline. • Ability to create photoreal grooms for a mid to close up level of detail from scan data, reference, art and their own design ideas. • Participate in creative discussions and provide feedback during team reviews. • Capable of managing multiple assets and communicating with downstream departments • Possess a growth mindset. Requirements Required Skills / Skills and experience • Proven professional experience in grooming, with a portfolio that demonstrates expertise of hair and fur of photorealistic assets in a feature film or production environment. • Strong spatial awareness and technical skills for the construction of complex hair and fur. • Strong organisational and time-management abilities to navigate schedules and meet project demands. • Ability to communicate and collaborate effectively across departments and assimilate new information quickly. • Exceptional attention to detail and a keen eye for realism. Preferred Skills / • A good understanding of the full CG pipeline. • Ability to use node networks and procedural workflows is a plus. Technical Skills: • Established production experience with grooming software. • Experience with Houdini is preferred. • Knowledge of Linux is a necessity as to navigate through ILM’s production pipeline. • Knowledge of VEX and HDA is a plus. The closing date for…
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