FilmIndustry Jobs
← Back to jobs
Full-time

Real-Time Environment Artist - Expression of Interest - ILM San Francisco (Project Hire)

Industrial Light & Magic
San Francisco, California, United States Full-time On-site Posted 1 month ago
Other VFX VFX & Animation

About this role

This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter. We are looking for an artist who reflects the innovative spirit, creative talent, production excellence, inclusive mindset, and passion for great storytelling that defines ILM. Real-Time Environment Artists create immersive, high-fidelity environments and assets for interactive experiences and virtual-production workflows. Working closely with Art Directors, Creative Directors, and cross-functional partners, they build visually compelling and technically performant worlds that support the player experience, creative exploration, and virtual scouting process. Depending on the project, their work may support interactive gameplay, immersive storytelling, virtual scouting, or other real-time production workflows. Responsibilities • Create a wide range of believable real-time 3D assets, props, and environments from concept art, photographic reference, and creative direction. Create and maintain both organic and hard-surface environment assets, materials, and textures. • Build blocking geometry for initial environment layouts and develop environments from early blockout through final art implementation. • Maintain a consistent visual standard throughout the development process, from initial blockout through final polish and delivery. • Model, texture, assemble, edit, and set dress detailed 3D environments in a real-time engine. • Apply materials and lighting to support the intended mood, visual storytelling, and creative goals of each environment. • Process and clean up photogrammetry assets for integration into real-time environments. • Test content in builds and proactively identify visual, performance, or integration issues affecting the quality of the environment. Tune and optimize assets and environments to meet the visual-quality, performance, memory, and run-time…

External job listing

This role was imported from an external source. Applications are handled on the original website, not inside FilmIndustry Jobs.

Open original application